My Big TOE
AWAKENING – DISCOVERY — INNER WORKINGS
A TRILOGY UNIFYING PHILOSOPHY, PHYSICS, AND METAPHYSICS
Thomas Campbell
Book 2 Discovery – Abridged Version – Part 13
Let’s begin this chapter with a short recapitulation. Our space-time rule-set has evolved to constrain the interactions and communications of the individuated units of consciousness (sentient beings) that are participating in (that inhabit) the space-time virtual reality we call PMR. PMR is a simulated virtual reality that is computed or executed within its own calculation space (dimension) within TBC (a portion of the digital mind of AUM). The design requirements for the lower- level space-time rule-set, which defines the environment and physics of PMR, were developed to optimize the effective and efficient evolution of consciousness quality within NPMRN. There was a need to demand personal responsibility as a condition of existence and to provide strong immediate feedback to guide the learning process.
Furthermore, there was a need to create a recyclable awareness that, by resetting itself periodically, could indefinitely accumulate the relatively rapid early-growth that an evolving entity initially experiences. Such a recyclable awareness could maintain a relatively high growth rate while avoiding belief-trapping itself into a mental corner by simply recycling itself through the PMR virtual experience trainer whenever its evolutionary growth rate becomes unacceptably slow. Though personal beliefs and fears are thus individually eliminated from cycle to cycle, cultural beliefs and fears are passed from generation to generation. Human culture and its history provide a record and a measure of our cumulative progress.
Our space-time is implemented as one of many space-time rule-sets within TBC; its function is to constrain and guide the experience of the beings that inhabit it. Individual actions and interactions that take place within this constrained and focused experience-space follow each actor’s free will intent. Imagine a huge multiplayer simulation trainer.
Our space-time rule-set defines a dimension of experience within TBC by defining the boundaries of what is allowed and possible within that particular simulation. Among other things, it defines and constrains the allowable energy exchange and message traffic between entities or other generalized players, and thus defines the allowable perception-set for all indigenous space-time entities. Given this, it follows that interpretations of these specifically allowed and individually directed perceptions would be created by the individual receiving player.
The content of received messages and the impact of received energy are perceived and interpreted (given meaning unique to the receiving individual) by each receiver. Likewise, outgoing messages sent to another player would be received (perceived) and their meaning and significance interpreted uniquely by that other player applying his experience to the message. Each individual consciousness unit with its individual abilities, memory, history, capacity, quality, and free will must interpret the raw data gathered by its sensors in order to transform that data into useful information that has meaning within a personal and a public context. The experience, characteristics, and quality of the individual are used to interpret the sensory data received from the interactive virtual reality simulation in order to develop more profitable intents leading to lower entropy.
The boundary surrounding or differentiating discrete players in space-time may, by rule-set definition, appear to be dense or massive. Likewise, your interaction with another player is constrained (by the space-time rule-set) to follow all the laws of physics that are contained within that rule-set. Recall that a player can be any entity that can interact — sentient (another being), non-sentient (a rock, a river, a sand storm), or energetic.
Two players are not allowed to occupy the same space at the same time (Newton’s first Law). Consequently, players in space-time simulations are required to share a finite space- time ecology with other players. Thus, one important characteristic of the experience of 3D space-time is produced by this simple rule: All players appear solid, take up space, and must cooperatively share a limited space with limited resources.
Look at the space-time perception issue from a larger point of view. It is this rule-set-physics that drives and defines the experience that each individuated consciousness interprets as physical reality. The rule-sets defining the space-time simulation where we live, work, and play, cause our individuated puddles of consciousness to interpret the interchanges of energy with other players (its perceptions) as PMR. Sentient space-time beings such as us, for instance, though we exist only as nonphysical units of individuated consciousness, can interact experientially (experience physical reality) within the constraints of a space-time rule-set, which provides the defining assumptions and physics for our interactive space-time virtual reality experience in the PMR consciousness evolution trainer.
We do have some intuitive idea about what is going on because, after all, we are discrete chunks of AUM consciousness playing, working and evolving in a digital space-time simulation-trainer. Our bodies, our interactions, and our physical reality are what we experience under the space-time rule-set. We are nudged in the right evolutionary direction by a higher level rule-set that works through our intuition, becomes our conscience, and urges our higher selves to be the right thing.
There is only consciousness. Everything is a manifestation of consciousness. Even rocks and the proverbially dead doornails are consciousness constructs. Everything we experience is due to an application of the various rule-sets (under which we are extant) to our individuated consciousness. When we are operationally aware in nonphysical realities within NPMRN, our experience is defined by the rule-sets that characterize those particular NPMRN realities.
The various rule-sets that apply to our consciousness, as it interacts within various dimensions and sub-dimensions of NPMR, are like the laws that govern our behavior on earth. Each of us live under the due process of international law, national law, state law, county law, city law, the restrictive covenants of our subdivision, and the law our mom lays down when we have been naughty. All of them apply to us, and must (ostensibly) be obeyed all the time. Nevertheless, we typically focus our attention on our local reality and primarily give consideration to the laws that affect our daily lives. Only when we begin to travel or do business internationally does international law become interesting or important to us. The rule-sets in TBC are like that — we are required to obey all the rules that pertain to us all the time, but in a practical sense we need to be aware only of the local rules that directly affect us (such as PMR physics) until we venture beyond the confines of our local PMR neighborhood.
The part of the sentient being focused in PMR makes choices that reflect the overall quality of consciousness of that being. Each intent and action typically generates multiple interactions that produce immediate feedback creating many additional opportunities to learn and grow. Recall that a major design requirement for beings within the space-time simulation was that they should start over on a regular basis with a clean slate so that they could periodically escape the belief traps in which they had ensnared themselves.
Being able to make a new start, without the accumulated delusions of the past but with your accumulated knowledge and wisdom intact, is a key attribute of the OS system that enables individuals to accumulate consciousness quality by exercising their free will intent within a series of discrete experience packets. Implementing this process in the space-time rule-set implies that space-time beings must be restricted to a series of relatively short, more or less independent, learning adventures in PMR. The space-time experience, like space- time energy transfers, must come in discrete packets called lifetimes.
Space-time beings must be recyclable — they age and die according to the interaction of biological requirements and conditions implemented by the space-time rule-set. When that PMR vehicle (experience-body) gets old, dysfunctional, or is dead ended in a morass of delusion and bad choices, it dies and the larger consciousness entity (sometimes called an over-soul) existing in NPMRN collects what learning it can glean from that experience packet. If it wants or needs to, this over-soul can rejoin the space-time simulation by inhabiting (in accordance with the self-consistent rule- set defining PMR biological science) yet another PMR body that gets to start with a relatively clean slate containing no specific local reality fear and delusional constructs. However, it is only the local PMR reality slate that is wiped clean between consecutive PMR experience packets.
The disorganizing (entropy inducing) influence of ego-fear within the larger individuated consciousness (over-soul) must gradually be overcome by right choices motivated by right intent (fearless and love based), which are accumulated over many, many experience packets. The discrete interactive experience packets provide a plethora of opportunity to exercise intent through free will choice. An individuated conscious entity brings to each new experience packet the basic quality of consciousness and personality it has evolved thus far. Entities will sometimes set up specific situations among themselves to optimize the learning potential of all involved.
You come into this physical world (engage this particular PMR experience packet) with an initial quality of consciousness — and then have the opportunity to improve it or degrade it. This quality factor represents your fearless capacity to love, and your proclivity to form attachments to fear and ego delusion. It also represents the entropy level within your consciousness and the extent of your spiritual growth and maturation. When the PMR experience packet is exited, death of the physical body occurs and one finds that all little picture facts (PMR-specific knowledge) and pseudo-facts (beliefs) are entirely perishable, whereas individual quality and Big Picture wisdom endures at the level of the over-soul.
In the larger reality, the entity is defined by whatever degree of love, fear and delusion that represents the sum total quality of that being. In some philosophic traditions, the idea of karma and reaping what you sow somewhat expresses this concept of a cumulative quality of being that can be improved by making prudent choices for the right reasons within your local reality. Flunked lessons (failure to learn) must be repeated in different forms until they are passed — until the entity gets it.
There is no punishment, retribution, or vengeance implied in this process. Repeating lessons of consciousness quality until you have mastered them simply means that you continue to make choices dealing with certain issues until you grow up and beyond that particular quality issue. The quality limitations of an individual that are derived from the limited quality of its over-soul’s consciousness represent the challenges to be overcome by that individual while it is enrolled in the PMR learning lab. Outgrowing those limitations (or as many of them as possible) is the mission that each consciousness has set for itself during its current experience packet (the being’s present physical lifetime). Obviously, serious effort as well as good planning and preparation by each individual conscious entity improves the effectiveness of this iterative learning process.
If you are an old analog dog in need of a new trick, and are having difficulty thinking in terms of a digital reality, think of space-time as a consciousness entrainment technology defined by the specific constraints it places on the interaction of entities whose experiences are bounded by its definition of reality. TBC knows the basic rules from which our physics (all science) is derived and allows only certain self-consistent configurations of reality to exist within space-time. The psi uncertainty principle defines how and when physical (PMR) and nonphysical (NPMR) phenomena and causality can overlap in PMR without violating the purpose of the space-time rule-set.
Though interactions between PMR and NPMR are limited, the simultaneous awareness of multiple reality frames is available to those grown up enough to assume the implied responsibility and able to profit from that experience. These restrictions are in place for the same reason that we restrict children from driving an automobile, getting married, or signing contracts: They don’t get to do those things simply because they want to and believe they are ready.
Fear, beliefs, delusion, ego, and ignorance are interrelated and are catalysts for higher entropy production. Your mind will automatically transcend the restrictions and constraints that keep it focused exclusively in PMR when it is ready — when its average entropy drops below a certain value.
Understanding the space-time rule-set that we have been discussing in terms of one overarching theory is what PMR physicists refer to as a TOE — Theory Of Everything. They have been working on a little PMR TOE for a long time but are stymied because, among other things, they do not understand the Big Picture. They do not understand the nature of the larger reality of which the TOE they seek is only a part. In fact, being unaware that a Big TOE exists limits them to searching exclusively for only a little TOE (PMR lower-level rule-set only). PMR scientists cannot find the little TOE because the concepts they need to derive an understandable context wherein the little TOE can be seen as one whole thing are found only within a Big TOE. Furthermore, because of the digital algorithmic properties of the PMR rule set, there may or may not be a little TOE cast exclusively in terms of little TOE logic (PMR mathematics).
Thus, scientists and philosophers are limited to digging out rules, one at a time, from the interior of their local reality. When they get to an outer boundary of their little picture — where it meets or interfaces with the larger reality — they run into an invisible wall constructed of belief. A conceptual breakthrough that fundamentally expands their reality is required to break through that wall.
You cannot get out of the box while defining the box to be everything that exists. If you believe that your little box constitutes All That Is, then by definition, everything other than your objective measurable little box appears delusional. Thus the little TOEs that attempt to describe the little box look like big TOEs to the little-box-scientists trapped inside. Every time their little TOE is stubbed against the limitations of the box, their reality seems to dissolve into statistical mush. Uncertainty principles must be brought in to patch up the inconsistency from the inside view.
It seems that you must first understand and appreciate the potential existence of a Big TOE before the little TOE to big TOE interface can come into focus. Otherwise, you define the proper solutions out of existence by limiting the possibilities you can imagine. In other words, your belief systems limit your reality to a subset of the solution-space that does not contain the answer.
PMR physics is contained within the rule-set that defines and constrains the experience of individuated consciousnesses to perceive a virtual physical reality. PMR may be thought of as a digital simulation executing within a greater digital consciousness. Contemporary PMR physics simply represents a portion of the rule- set that defines the PMR virtual reality.
The Big TOE cannot conflict with known little TOE facts and must broaden the overall understanding of little TOE phenomena that are presently unexplainable (including psi effects, mind, consciousness, human purpose, and the efficacy of intuition)
At this point, you should have some familiarity with the concept that we humans represent a particular type of constrained individuated consciousness experiencing a virtual physical reality within a larger digital consciousness system. As a player in this consciousness evolution training simulator, we perceive an interactive physical reality within the constrained rule-set of space-time. To put it more personally, you are a bounded chunk of consciousness, chipped from the old AUM block, hallucinating or experiencing this PMR according to a set of experience-rules or rules-of-interaction that define energy exchange within this particular multi-player simulation which is operationally managed (computed, executed, tracked, evaluated and modified) within TBC.
You have no massy body, only the interactive experience of one. That virtual rock exists only in the simulation but because your body also exists in that same simulation, it can bunk you in the head and you will experience the trauma and stiffer the consequences that the rule- set (science of energy transfers) computes.
Understanding the nature of experience is the first step to understanding our local reality and its connection to the larger reality. Our local reality is defined as the reality in which we appear to exist and function. For most of us, our local reality is our physical reality and nothing more. It is what we are directly aware of and what we believe, sense and measure to be real. As machines and devices extend our senses, our local reality is extended as well.
Experience creates the notion of reality. Our local reality is a byproduct or result of our experience. Experience is derived from two interdependent components: sensory perception and interpretation. The perception of the observer (input data) and interpretation of that perception by our consciousness creates our experience. To be logically complete, I must mention that it is possible for stored sensory input data to be interpreted at a later time. Stored perception data may be brought into the conscious awareness whenever it is needed. The local reality is not a hard, fixed thing, but rather a collection of interpreted perceptions. Your local reality is therefore not entirely an objective reality — it only seems to be objective. The apparent objectivity is an illusion created by the internal consistency of the space-time rule-set. In other words, perception (which is limited by our sensory apparatus) and interpretation (which is limited by our understanding and perspective) constitute two filters that transmute “what is” into “what appears to be.” Because of our limitations and the constraints on our consciousness, our local reality must necessarily be constructed from “what appears to be” not “what is.”
“What is” might be called “un-experienced” or “un-experienceable” reality. It is whatever is out there that interacts with our sensing apparatus such that we receive information (perceive something) that must be assessed or interpreted to determine what it means or what its significance is. “What is” must by definition (because of our limited perception and non-objective interpretations) remain at least partially un-experienced and unknown. The key point is: The ultimate source of our experience must remain shrouded in uncertainty, unknown and unknowable.
Understanding the dichotomy between “what is” and “what appears to be” is important. We are perhaps not the objective beings living in an objective reality we think we are. “What appears to be” is how we interpreted whatever information our limited sensors collected from “what is.” Because observers are necessarily unaware of what does not make it through these two filters, they make the erroneous assumption that “what appears to be” is actually All That Is. For this reason, they mistakenly attribute a sense of absolute solidity to their local reality. A being’s local reality is constructed of the accumulated experience of “what appears to be” — thus it contains strong individual (subjective or private) components mixed with sharable (objective or public) objects.
Your sensory apparatus is similar to that of others, thus allowing for general agreement about the properties of your local reality. However, your interpretation of those sensory data is uniquely based on your knowledge, understanding, experience, perspective, belief, fear and ego. Interpretation is uniquely individual, relative, and subjective, yet it is half the ingredients that go into cooking up our apparently objective reality.
Our interpretation of a given set of sensory data will be similar to the interpretation of other beings only if those beings share our wisdom, knowledge, understanding, attitudes, experience, perspective, belief, fear, and ego attachments. In as much as our worldview and our belief systems are shared by others, we will generally agree on the properties, characteristics, substance, and significance of reality. Individuals who belong to the same culture (whether they are all homeless street people from New York City, all Japanese millionaires, or all Australian aborigines) typically experience similar local realities. Given a single environment, different cultures not only perceive different data because of their unique focus and interests, but also evaluate, interpret, and value similar physical perceptions differently.
Most members of a particular culture generally agree on how and why things are as they are. This broad and nearly universal agreement leads us to develop confidence and unintentional arrogance about the apparent objectivity and superiority of our view. The characteristics of the majority always define the criteria for a healthy well-adjusted member of the group, regardless how dysfunctional or pathological those characteristics may be.
People of other cultures feel every bit as objectively justified and superior in their interpretation of reality as we do. We feel that they are obviously less objective than we are. They shake their heads with amusement and condescending wonderment that we just don’t get it. We also feel that way about them, the only difference being that we are right and they simply haven’t figured that out yet. The more different the cultures are, the more forceful are these arrogant opinions and the more dramatic is the conflict between beliefs.
Cultural diversity, no longer tied to local geography, is shrinking as the world’s people coalesce into a few major overlapping cultural blocks (for example: Western Christian industrialized first world, Middle Eastern Muslim non-industrialized third world, the world of “haves,” and the world of “have nots”). As these generalized cultural blocks coalesce and gain virtual membership throughout a world community, they gain the power of large numbers expressing shared emotions. The power of numbers often breeds arrogance, self- proclaimed superiority, and belligerence. As leadership evolves to exploit this potential power, expect trouble as major cultural blocks living in wholly different local realities conflict with each other.
The good news is: The growing social and political instability between conflicting reality systems represents only a temporary turbulence induced by a major worldwide reality shift. As a complex system evolves, it often must transition between stable states. This transition period is usually turbulent. We successfully made the transition to the industrial age, but not without abuse, violence, and great dislocation heralding that cultural change. Now we are transitioning to the information age and it is going to be a bumpy ride for a while. Electronic communications technology has suddenly shrunk the world.
The bad news is: If we are not clever, and sensitive to what is going on, this transition could get nasty and last a long time. As the world continually shrinks, the cultural blocks will eventually begin to coalesce with each other. Eventually the rancor of this transition period will dissipate as we face an entirely new set of challenges.
Perhaps one day in the future it will be difficult to find someone who does not share your worldview. The cultural pressure to conform within each of the major blocks is already severe. Do you think our species may be evolving toward becoming politically correct herd animals in the information age or uniformly distributed individualists in plain brown wrappers? Or both simultaneously?
To summarize, you must separate the underlying objective thing being experienced from the experience of it. They are not one and the same because of the characteristics and limitations of our sensory apparatus, our databases (knowledge and information capacity), and our data processing capability (interpretation and analytical capacity). The constraints placed upon our sensing and processing ensures that the ultimate source of our experience remains at least partially unknown. From a physical perspective, “what is” is theoretically as well as practically unknowable. Recall that “theoretically and practically unknowable” is how we defined “mystical” in Chapter 18 of Book 1.
The only thing we actually know about the source of our experience is how it interacts with certain specific energy transfers. We send discrete packets of energy to it, and it interacts by sending discrete packets back.
In fact, it is only the players themselves and the interactions between the players that need to be defined by the rule-set.